Dungeons & Dragons – Dungeon Masters Guild

Dungeon Masters Guild

Dungeon Masters Guild

Along with the Open-Gaming License, the makers of Dungeons & Dragons have provided another way for people to create content for the game.

The Dungeons Masters Guild hosts material which includes pdf and Print-on-Demand reprints of older Dungeons & Dragons publications stretching back to the origins of the game. It also hosts new material provided by Wizards of the Coast for Dungeons & Dragons 5th Edition.

The Dungeon Masters Guild also allow fans to create their own content for Dungeons & Dragons, that they can upload and sell through the website. They currently allow users to create content for the Forgotten Realms fantasy setting, the Ravenloft horror setting, the Ravnica setting (which is based on the Magic the Gathering card game) and the Eberron fantasy/steampunk setting (along with generic content).

This also allows the use of material not permitted by the Open-Gaming License.

Wizards of the Coast actively encourages their fans to create. They provide artwork which can be used by creators and they run the Guild Adept program for promising game designers, which brings creators together to create official content which is released through the DMs Guild.

It is truly noteworthy how Wizards of the Coast have encouraged creativity and actively seek out new talent.

You can find the Dungeon Masters Guild here; https://www.dmsguild.com/

And you can find the Content Guidelines here; https://support.dmsguild.com/hc/en-us/articles/217028818-Content-Guidelines

If you’re a writer, and you have any interest in roleplaying games, I strongly encourage you to check the website out.

Dungeons & Dragons – Open-Gaming License

Dungeons & Dragons Logo

Dungeons & Dragons Logo

This month we continue our look at Dungeons & Dragons; specifically how you can write for the game.

This can be done in two ways. Either using the Open-Gaming License or through the DMs Guild.

Today, we examine the former.

In 2000, Wizards of the Coast published the first version of the OGL (Open Game License) for use with the third edition of Dungeons & Dragons. They published a more restrictive version for 4th Edition, but returned to something more open for the 5th Edition of the game.

The Open-Gaming License allows other companies and individuals to publish material using the Dungeons & Dragons game mechanics.

This is how companies like Goodman Games and Kobold Press can publish material for Fifth Edition Fantasy.

Now, there are some limitations. You cannot use the Dungeons & Dragons branding, you can’t set an adventure in one of the official setting and you can only use certain game mechanics. For instance, the use of iconic monsters like the Beholder and Displacer Beasts are off-limits.

But there are many creatures and other elements which are open to use. This is how some writers have been able to use these elements in other mediums, such as comics.

More details can be found in the Systems Reference Document, which is located here – http://dnd.wizards.com/articles/features/systems-reference-document-srd

As long as you follow the rules laid out in this document, you can either work for another company writing adventures featuring the Dungeons & Dragons game mechanics or even self-publish.